How Reading 1 Book a Week Changed My Life
I began reading books as a regular habit since January 2015. The habit was inculcated by the love of books as well as by Amazon’s book recommendation algorithms. Over last 3.5 years I have read more than 160 non fiction books! They truly changed my life.
In first year nothing much changed externally but I began to change internally. I became happier and more positive. In next 2.5 years I became Vice President of Paytm (One of India’s largest Unicorn Startups) and a speaker at multiple conferences including the prestigious SXSW Edu conference.
Thanks to these books my son transformed from a naughty child who used to run away from studies to a child who builds iOS apps at the age of 8 and who built Arduino based robots with me when he was 6 years old.
I do not remember all books or their content but the little I still remember has changed my life. I did augment them with YouTube videos about them and also by observing their applicability in the real world. Recently I have also reduced my frequency of completing a book due to lack of time.
Today I want to share the names of these books (compiled from my Amazon account’s order history — Updated till March 2021) :
- The Back of the Napkin
- The Art of Explanation: Making your Ideas, Products, and Services Easier to Understand
- Visual Language for Designers: Principles for Creating Graphics that People Understand
- Blah Blah Blah: What To Do When Words Don’t Work
- Unfolding the Napkin: The Hands-On Method for Solving Complex Problems with Simple Pictures
- Scrum: A revolutionary approach to building teams, beating deadlines, and boosting productivity
- How Google Works
- The Lean Startup: How Constant Innovation Creates Radically Successful Businesses
- Show and Tell: How Everybody Can Make Extraordinary Presentations
- Hooked: How to Build Habit-Forming Products
- Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
- Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
- Value Proposition Design: How to Create Products and Services Customers Want
- Zero to One: Note on Start Ups, or How to Build the Future
- Lateral Thinking
- How to Build a Billion Dollar App: Discover the secrets of the most successful entrepreneurs of our time
- Simplicity
- The Hard Thing about Hard Thing: Building a Business When There are No Easy Answers
- All Marketers Tell Stories: The Underground Classic That Explains How Marketing Really Works — and Why Authenticity Is the Best Marketing of All
- Growth Hacker Marketing: A Primer on the Future of PR, Marketing and Advertising
- Made to Stick: Why some ideas take hold and others come unstuck
- The Organized Mind: Thinking Straight in the Age of Information Overload
- Running Lean
- High Output Management
- Only the Paranoid Survive
- Visual Teams: Graphic Tools for Commitment, Innovation and High Performance
- Lean Analytics
- ReWork: Change the Way You Work Forever
- Microinteractions
- Remote: Office Not Required
- Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant
- Extreme Programming Explained: Embrace Change
- Kanban from the Inside
- Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail (Management of Innovation and Change)
- Level Up! The Guide to Great Video Game Design
- The Secret of Childhood
- The Discovery of the Child
- The Montessori Method
- Hire Like a Boss: The Ultimate Guide to Recruiting, Hiring, and Managing Interns and New Employees for Startup CEOs : 50 Pages
- The Ascent of Money: A Financial History of the World
- Mastering the VC Game: A Venture Capital Insider Reveals How to Get from Start-up to IPO on Your Terms
- Fuzzy Logic: The Revolutionary Computer Technology That Is Changing Our World
- Game Programming Patterns
- The Icon Handbook
- The Illusion of Life: Disney Animation
- The Art of Game Design
- The Timeless Way of Building
- A Pattern Language
- Conceptual Blockbusting
- The Doodle Revolution: Unlock the Power to Think Differently
- Thinking with a Pencil
- Lean Thinking: Banish Waste and Create Wealth in Your Corporation
- Flow: The Psychology of Optimal Experience
- The Checklist Manifesto: How to Get Things Right
- Art of Social Media: Power Tips
- The Effective Engineer: How to Leverage Your Efforts In Software Engineering to Make a Disproportionate and Meaningful Impact
- Strategy that Works: How Winning Companies Close the Strategy-to-Execution Gap
- The 48 Laws Of Power
- The Design of Everyday Things
- RC Series Bundle: Understanding Media
- Understanding Comics
- Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures
- The Startup Owner’s Manual: The Step-by-Step Guide for Building a Great Company
- Delivering Happiness
- Creativity Inc.
- Thinking, Fast and Slow
- Clean Code
- Change by Design
- Buyology: How Everything We Believe About Why We Buy is Wrong
- Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
- Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
- The Everything Store: Jeff Bezos and the Age of Amazon
- Simple Rules: How to Thrive in a Complex World
- The Game Believes in You
- The Year Without Pants: WordPress.com and the Future of Work
- Purple Cow: Transform Your Business by Being Remarkable
- Everybody Writes: Your Go-To Guide to Creating Ridiculously Good Content
- Tribes: We need you to lead us
- Sprint
- The Long Tail: How Endless Choice is Creating Unlimited Demand
- Crossing the Chasm, 3rd Edition: Marketing and Selling Disruptive Products to Mainstream Customers
- Traction: How Any Startup Can Achieve Explosive Customer Growth
- Ogilvy on Advertising
- The Clean Coder
- Draw to Win: A Crash Course on How to Lead, Sell, and Innovate With Your Visual Mind
- Design Patterns
- Refactoring: Improving the Design of Existing Code
- Theory of Fun for Game Design (2nd edition)
- Good To Great: Why Some Companies Make the Leap…And Others Don’t
- Learning As Fun
- Essentialism
- Living with Complexity
- A Creator’s Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms
- Visual Workplace/Visual Thinking: Creating Enterprise Excellence through the Technologies of the Visual Workplace
- The 5 AM Revolution: Why High Achievers Wake Up Early and How You Can Do It, Too
- The Pomodoro Technique: A Quick Start Guide To Be Productive, Manage Time And Get Things Done (Time Management, Productivity, Get Things Done)
- Arduino: Complete Beginners Guide For Arduino — Everything You Need To Know To Get Started (Arduino 101, Arduino Mastery)
- Convergence Culture: Where Old and New Media Collide
- Free: The Future of a Radical Price
- Makers: The New Industrial Revolution
- The Starfish and the Spider: The Unstoppable Power of Leaderless Organizations
- Linchpin: Are You Indispensable? How to drive your career and create a remarkable future
- Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
- The Corporate Blogging Book
- Everything I Know
- Contagious: Why Things Catch On
- Visual Finance: The One Page Visual Model to Understand Financial Statements and Make Better Business Decisions
- To Sell is Human: The Surprising Truth About Persuading, Convincing, and Influencing Others
- An Introduction to General Systems Thinking
- The Master Motivator
- Liminal Thinking: Create the Change You Want by Changing the Way You Think
- The 4-Hour Work Week: Escape the 9–5, Live Anywhere and Join the New Rich
- Lean vs Agile vs Design Thinking: What you really need to know to build high-performing digital product teams
- Youtility: Why Smart Marketing Is about Help Not Hype
- The Smartest Kids in the World: And How They Got That Way
- Frames of Mind: The Theory of Multiple Intelligences
- Reading in a Participatory Culture: Remixing Moby-Dick in the English Classroom (Language & Literacy)
- User Stories Applied: For Agile Software Development
- A Beautiful Constraint: How To Transform Your Limitations Into Advantages, and Why It’s Everyone’s Business
- Invent To Learn: Making, Tinkering, and Engineering in the Classroom
- The Mythical Man-Month, Anniversary Edition: Essays On Software Engineering
- APE: Author, Publisher, Entrepreneur-How to Publish a Book
- The Curiosity Cycle (Second Edition): Preparing Your Child for the Ongoing Technological Explosion
- Mindset — Updated Edition: Changing The Way You think To Fulfil Your Potential
- Mindstorms
- Taiichi Ohnos Workplace Management: Special 100th Birthday Edition (Mechanical Engineering)
- A Mind For Numbers: How to Excel at Math and Science (Even If You Flunked Algebra)
- The Language and Thought of the Child
- The Unschooled Mind: How Children Think and How Schools Should Teach
- Changing Minds: The Art And Science of Changing Our Own And Other People’s Minds
- The Homeschooling Handbook
- Experience And Education
- UX for Lean Startups: Faster, Smarter User Experience Research and Design
- Habits: The Mother’s Secret to Success
- Mind in Society: Development of Higher Psychological Processes
- Design For Kids: Digital Products for Playing and Learning
- The One Thing: The Surprisingly Simple Truth Behind Extraordinary Results (Basic Skills)
- Free to Make: How the Maker Movement is Changing Our Schools, Our Jobs, and Our Minds
- Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
- Resonate: Present Visual Stories that Transform Audiences
- Presentation Zen Design
- The Startup Way: How Entrepreneurial Management Transforms Culture and Drives Growth
- Out of Our Minds: The Power of Being Creative
- The One World Schoolhouse: Education Reimagined
- Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
- Open Source Leader
- On Writing Well, 30th Anniversary Edition: An Informal Guide to Writing Nonfiction
- Antifragile: Things that Gain from Disorder
- Event Design Handbook: Systematically Design Innovative Events using the #EventCanvas
- Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality
- The Power of Habit: Why We Do What We Do, and How to Change
- Authenticity: What Consumers Really Want
- The Pumpkin Plan: A Simple Strategy to Grow a Remarkable Business in Any Field
- Sapiens: A Brief History of Humankind
- The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them
- Make It Stick
- You, Your Child and School
- Introduction to Mathematical Thinking
- TED Talks: The official TED guide to public speaking: Tips and tricks for giving unforgettable speeches and presentations
- The Element: How Finding Your Passion Changes Everything
- Cracking the PM Interview: How to Land a Product Manager Job in Technology
- Agile Product Management with Scrum: Creating Products that Customers Love
- Social Movements for Good: How Companies and Causes Create Viral Change
- Principles: Life and Work
- The Four Steps to the Epiphany
- An Introduction to Stock and Options
- Term Sheets & Valuations: A Line by Line Look at the Intricacies of Term Sheets & Valuations
- Measure What Matters: OKRs: The Simple Idea that Drives 10x Growth
- Startup Communities: Building an Entrepreneurial Ecosystem in Your City
- Grouped: How small groups of friends are the key to influence on the social web (Voices That Matter)
- Blockchain: Ultimate guide to understanding blockchain, bitcoin, cryptocurrencies, smart contracts and the future of money
- Decode and Conquer: Answers to Product Management Interviews
- How to Create a Mind: The Secret of Human Thought Revealed
- Abundance: The Future Is Better Than You Think
- The Effective Executive: The Definitive Guide to Getting the Right Things Done
- Creative Confidence: Unleashing the Creative Potential Within Us All
- Purpose, Incorporated: Turning Cause Into Your Competitive Advantage
- Presto Sketching: The Magic of Simple Drawing for Brilliant Product Thinking and Design
- The $100 Startup: Fire Your Boss, Do What You Love and Work Better To Live More
- Data-Driven Marketing: The 15 Metrics Everyone in Marketing Should Know
- Secrets of Sand Hill Road: Venture Capital-and How to Get It
- Building a StoryBrand: Clarify Your Message So Customers Will Listen
- Ziglar on Selling: The Ultimate Handbook for the Complete Sales Professional
- The Art of Game Design: A Book of Lenses, Third Edition
- You Can Negotiate Anything
- Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
- The 5 Love Languages: The Secret to Love that Lasts
- The 5 Love Languages of Children: The Secret to Loving Children Effectively
- Ikigai: The Japanese secret to a long and happy life
- Subscribed: Why the Subscription Model Will Be Your Company’s Future-and What to Do About It
- How to Stop Worrying and Start Living
- Unlimited Memory
- How to Win Friends and Influence People
- Sketch Thinking: Sketch ( for design) Thinking
- Personal Kanban: Mapping Work | Navigating Life
- How to Develop Self Confidence and Improve Public Speaking
- How to Enjoy Your Life and Your Job
- Drive
- Finite and Infinite Games
- About Face: The Essentials of Interaction Design
- A Mathematician’s Lament: How School Cheats Us Out of Our Most Fascinating and Imaginative Art Form
- Designing Interfaces: Patterns for Effective Interaction Design
- Story
- A Mathematician’s Lament: How School Cheats Us Out of Our Most Fascinating and Imaginative Art Form
- Rules of Play: Game Design Fundamentals
- Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
- Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
- This is Marketing: You Can’t Be Seen Until You Learn To See [Seth Godin] Read on Kindle
List Of Books According to Topics
Startups
- The Lean Startup: How Constant Innovation Creates Radically Successful Businesses
- The Startup Owner’s Manual: The Step-by-Step Guide for Building a Great Company
- Lean Analytics
- Mastering the VC Game: A Venture Capital Insider Reveals How to Get from Start-up to IPO on Your Terms
- Ziglar on Selling: The Ultimate Handbook for the Complete Sales Professional
- How Google Works
- Free: The Future of a Radical Price
- Tribes: We need you to lead us
- Sprint
- Lean vs Agile vs Design Thinking: What you really need to know to build high-performing digital product teams
- Presentation Zen Design
- Resonate: Present Visual Stories that Transform Audiences
- The Long Tail: How Endless Choice is Creating Unlimited Demand
- Crossing the Chasm, 3rd Edition: Marketing and Selling Disruptive Products to Mainstream Customers
- Traction: How Any Startup Can Achieve Explosive Customer Growth
- Cracking the PM Interview: How to Land a Product Manager Job in Technology
- Agile Product Management with Scrum: Creating Products that Customers Love
- The Four Steps to the Epiphany
- Term Sheets & Valuations: A Line by Line Look at the Intricacies of Term Sheets & Valuations
- Measure What Matters: OKRs: The Simple Idea that Drives 10x Growth
- Startup Communities: Building an Entrepreneurial Ecosystem in Your City
- The Startup Way: How Entrepreneurial Management Transforms Culture and Drives Growth
Game Design
- The Art of Game Design: A Book of Lenses, Third Edition
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Theory of Fun for Game Design (2nd edition)
- The Game Believes in You
- Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
- Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
- Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Design
- The Design of Everyday Things
- The Back of the Napkin
- Understanding Comics
- The Icon Handbook
- Presentation Zen Design
- The Illusion of Life: Disney Animation
- About Face: The Essentials of Interaction Design
- A Pattern Language
- The Art of Explanation: Making your Ideas, Products, and Services Easier to Understand
- Presto Sketching: The Magic of Simple Drawing for Brilliant Product Thinking and Design
- The Timeless Way of Building
- The Doodle Revolution: Unlock the Power to Think Differently
- Thinking with a Pencil
- Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures
- Design For Kids: Digital Products for Playing and Learning
- Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
- Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
- Microinteractions